![]() As Red progresses, combat and enemies become increasingly complex, an escalation that renders the hack-n-slash style combat outside of planning mode almost obsolete. Planning mode adds a richness to Transistor’s combat that is absent in many modern AAA titles, and while it is largely satisfying, it can interrupt the flow of combat later on in the game. While these can create some fun new attacks, the skills menu itself can be difficult to figure out in terms of how it is laid out. Planning mode allows you to pause the game and piece together moves to create satisfying and effective skill combinations-combinations that grow even more customizable through a skill’s ability to be active, passive, or an upgrade once in the skills menu, the player can apply skills as an actual attack, or stack skills together for certain effects. Transistor allows you to either treat the game like a typical hand-n-slash or turn it into a strategic turn-based title through pressing the right trigger and entering planning mode. ![]() Unfortunately, it’s not always successful. On the plus side, this risky design breaks the monotony of regurgitated titles and gameplay. Supergiant took a respectable risk in the overall combat of their game, granting the player the ability to hack-n-slash their way through enemies with Red’s powerful spells or pause the game and plan out attacks. While Transistor is one of the most beautiful titles of this, and perhaps the last, generation, the combat falls apart in certain places and shines in other. This is how short stories are done in the video game world. Everything, from Red’s silence and communication through terminals, to the overall aesthetic of the world around her, paints a story for the player and provide an ending that truly strikes the heart. The narrative in Transistor is unique, not necessarily in how you find various items that provide background information, but in how the art and music within the game help to tell the tale through empathy within the player. Soon after that, the Transistor becomes your partner in crime for the entirety of the game, granting Red the power to fight against those who are nefariously plotting against her and what seems to be the city itself (what we find out is called the Process). Following a brief cut scene, Red runs over to a man’s body and pulls an incandescent talking sword, known as the Transistor, out of his chest. Seconds into the game you are thrown in to the action. Its contrasting pastel colors and noir style reflect a future that is not far from our own-a world that is mechanized and customizable yet oddly monotone throughout largely thanks to the gorgeous artwork Supergiant is known for. Cloudbank, the city much of the game inhabits, is eerily beautiful. In Transistor you play as the enigmatic Red, a prolific singer and resident to the city of Cloudbank who loses her voice following an assassination attempt at one of her shows. ![]() Yet in the context of this game, the silence actually has something profound to say. “Oh! An indie game with a silent protagonist, how philosophical,” you mutter to yourself sarcastically as you pick up the controller to play Supergiant Game’s new action RPG, Transistor.
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